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filter some changed events at trigger point
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@@ -564,7 +564,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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if ((grp.ScriptEvents & scriptEvents.changed) != 0)
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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@@ -223,7 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
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}
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
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m_scenePresence.SendScriptChangedEventToAttachments(Changed.ANIMATION);
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SendAnimPack();
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ret = true;
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}
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@@ -239,8 +239,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// "[SCENE PRESENCE ANIMATOR]: Updating movement animation to {0} for {1}",
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// anim, m_scenePresence.Name);
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// 16384 is CHANGED_ANIMATION
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
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m_scenePresence.SendScriptChangedEventToAttachments(Changed.ANIMATION);
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SendAnimPack();
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ret = true;
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}
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@@ -689,7 +689,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// now that position is changed tell it to scripts
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if (triggerScriptEvent)
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if (triggerScriptEvent && (ScriptEvents & scriptEvents.changed) != 0)
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{
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foreach (SceneObjectPart part in parts)
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{
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@@ -2277,6 +2277,8 @@ namespace OpenSim.Region.Framework.Scenes
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private scriptEvents lastRootPartPhysEvents = 0;
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public scriptEvents ScriptEvents;
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public void aggregateScriptEvents()
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{
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PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
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@@ -2328,6 +2330,7 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].UpdatePhysicsSubscribedEvents();
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}
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ScriptEvents = aggregatedScriptEvents;
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ScheduleGroupForFullUpdate();
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}
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@@ -4503,7 +4503,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void TriggerScriptChangedEvent(Changed val, object data = null)
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{
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if (ParentGroup != null && ParentGroup.Scene != null)
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//if (ParentGroup != null && ParentGroup.Scene != null && (ScriptEvents & scriptEvents.changed) != 0)
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if ((ScriptEvents & scriptEvents.changed) != 0)
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ParentGroup.Scene.EventManager.TriggerOnScriptChangedEvent(LocalId, (uint)val, data);
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}
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@@ -5850,36 +5850,21 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Send a script event to this scene presence's attachments
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/// </summary>
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/// <param name="eventName">The name of the event</param>
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/// <param name="args">The arguments for the event</param>
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public void SendScriptEventToAttachments(string eventName, Object[] args)
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public void SendScriptChangedEventToAttachments(Changed val)
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{
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Util.FireAndForget(delegate(object x)
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lock (m_attachments)
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{
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if (m_scriptEngines.Length == 0)
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return;
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lock (m_attachments)
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foreach (SceneObjectGroup grp in m_attachments)
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{
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foreach (SceneObjectGroup grp in m_attachments)
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if ((grp.ScriptEvents & scriptEvents.changed) != 0)
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{
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// 16384 is CHANGED_ANIMATION
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//
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// Send this to all attachment root prims
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//
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foreach (IScriptModule m in m_scriptEngines)
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foreach(SceneObjectPart sop in grp.Parts)
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{
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if (m == null) // No script engine loaded
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continue;
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m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
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sop.TriggerScriptChangedEvent(val);
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}
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}
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}
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}, null, "ScenePresence.SendScriptEventToAttachments");
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}
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}
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/// <summary>
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