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Cause attachment nibbles to be swapped in terse object updates, too.
This error may have been the root cause of the head attachment bug.
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@@ -3168,7 +3168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = state;
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bytes[i++] = (byte)(((state & 0xf0) >> 4) | ((state & 0x0f) << 4));
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bytes[i++] = 0;
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byte[] pb = position.GetBytes();
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