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* refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
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@@ -1082,6 +1082,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Update the position of the given part
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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protected internal void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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@@ -1093,6 +1099,7 @@ namespace OpenSim.Region.Environment.Scenes
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group.SendGroupTerseUpdate();
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return;
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}
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if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.m_IsAttachment)
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{
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group.UpdateSinglePosition(pos, localID);
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@@ -1101,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// Update the position of the given part
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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@@ -1122,6 +1129,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment)
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{
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group.SendGroupTerseUpdate();
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return;
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}
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if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.m_IsAttachment)
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@@ -1168,6 +1176,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Move the given object
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="offset"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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protected internal void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(objectID);
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@@ -1588,8 +1588,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendGroupTerseUpdate()
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{
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HasGroupChanged = true;
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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@@ -2179,7 +2177,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Position
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/// <summary>
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///
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/// Move this scene object
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/// </summary>
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/// <param name="pos"></param>
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public void UpdateGroupPosition(LLVector3 pos)
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@@ -2192,20 +2190,24 @@ namespace OpenSim.Region.Environment.Scenes
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}
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AbsolutePosition = pos;
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HasGroupChanged = true;
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}
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//we need to do a terse update even if the move wasn't allowed
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// so that the position is reset in the client (the object snaps back)
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ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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///
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/// Update the position of a single part of this scene object
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="localID"></param>
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public void UpdateSinglePosition(LLVector3 pos, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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if (part.UUID == m_rootPart.UUID)
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@@ -2216,6 +2218,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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part.UpdateOffSet(pos);
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}
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HasGroupChanged = true;
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}
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}
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