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And another merge issue
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@@ -3485,6 +3485,7 @@ if (m_shape != null) {
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else
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{ // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
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// (mumbles, well, at least if you have infinte CPU powers :-))
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PhysicsActor pa = this.PhysActor;
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if (pa != null)
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{
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PhysActor.SetVolumeDetect(0);
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