mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon.
This commit is contained in:
@@ -1114,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
{
|
||||
_parent_scene.BadCharacter(this);
|
||||
vec = new d.Vector3(_position.X, _position.Y, _position.Z);
|
||||
base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
|
||||
//base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
|
||||
m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user