* Refactor: Make some inner scene dictionaries internal rather than public

This commit is contained in:
Justin Clarke Casey
2008-05-24 21:36:27 +00:00
parent cd79be569c
commit d53db1d69b

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@@ -56,8 +56,8 @@ namespace OpenSim.Region.Environment.Scenes
internal Dictionary<LLUUID, ScenePresence> ScenePresences;
// SceneObjects is not currently populated or used.
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
public Dictionary<LLUUID, EntityBase> Entities;
public Dictionary<LLUUID, ScenePresence> RestorePresences;
internal Dictionary<LLUUID, EntityBase> Entities;
internal Dictionary<LLUUID, ScenePresence> RestorePresences;
public BasicQuadTreeNode QuadTree;