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Remove a UUID fudge that broke "Abandon Land"
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@@ -598,8 +598,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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// Fudge estate owner
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if (m_scene.ExternalChecks.ExternalChecksCanBeGodLike(remoteClient.AgentId))
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args.SimOwner = remoteClient.AgentId;
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//if (m_scene.ExternalChecks.ExternalChecksCanBeGodLike(remoteClient.AgentId))
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// args.SimOwner = remoteClient.AgentId;
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args.terrainBase0 = UUID.Zero;
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args.terrainBase1 = UUID.Zero;
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