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Increased the flying speed
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@@ -228,7 +228,7 @@ namespace OpenSim.world
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//work out velocity for sim physics system
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direc = direc * ((0.03f) * 128f);
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if (this._physActor.Flying)
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direc *= 2;
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direc *= 4;
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newVelocity.X = direc.x;
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newVelocity.Y = direc.y;
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@@ -252,6 +252,11 @@ namespace OpenSim.world
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remoteClient.OutPacket(outPacket);
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}
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public void SendFullUpdateToAllClients()
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{
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}
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public void SendTerseUpdateToClient(SimClient RemoteClient)
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{
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