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BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet.
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@@ -1207,8 +1207,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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(s) => { return s.m_params[0].avatarContactProcessingThreshold; },
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(s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ),
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new ParameterDefn("vehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
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0.8f,
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new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
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0.95f,
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(s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); },
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(s) => { return s.m_params[0].vehicleAngularDamping; },
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(s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ),
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