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Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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@@ -378,7 +378,7 @@ namespace OpenSim.Framework
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_pathEnd = Primitive.PackEndCut(end);
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}
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public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
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public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
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{
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_sculptType = sculptType;
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_sculptTexture = SculptTextureUUID;
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@@ -801,7 +801,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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// retain pathcurve
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shapeBlock.PathCurve = part.Shape.PathCurve;
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part.Shape.SetSculptData((byte)type, sculptId);
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part.Shape.SetSculptProperties((byte)type, sculptId);
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part.Shape.SculptEntry = true;
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part.UpdateShape(shapeBlock);
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}
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@@ -6900,7 +6900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// retain pathcurve
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shapeBlock.PathCurve = part.Shape.PathCurve;
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part.Shape.SetSculptData((byte)type, sculptId);
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part.Shape.SetSculptProperties((byte)type, sculptId);
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part.Shape.SculptEntry = true;
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part.UpdateShape(shapeBlock);
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}
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