Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-09 00:42:48 +01:00
parent 5e8900dfd0
commit d79c6c8820
3 changed files with 3 additions and 3 deletions

View File

@@ -378,7 +378,7 @@ namespace OpenSim.Framework
_pathEnd = Primitive.PackEndCut(end);
}
public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
{
_sculptType = sculptType;
_sculptTexture = SculptTextureUUID;