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Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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@@ -378,7 +378,7 @@ namespace OpenSim.Framework
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_pathEnd = Primitive.PackEndCut(end);
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}
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public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
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public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
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{
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_sculptType = sculptType;
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_sculptTexture = SculptTextureUUID;
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