reactivating some traces to track a dead thread

seen @ NT and Otaku
This commit is contained in:
sacha
2010-12-23 08:11:52 +00:00
parent 5fccbe21d6
commit d7df871f9f

View File

@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
{
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
array.Add(EventQueueHelper.KeepAliveEvent());
//m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
}
else
{
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
responsedata["keepalive"] = false;
responsedata["reusecontext"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
return responsedata;
}