Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.

On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-03-29 01:16:29 +00:00
parent 285bd3abc8
commit d87ddf50fc

View File

@@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
Scene initiatingScene)
{
Thread.Sleep(10000);
// Thread.Sleep(10000);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",