some viewers now also seem to need time bf closing child regions on TP

This commit is contained in:
UbitUmarov
2019-01-04 00:12:22 +00:00
parent 2ac6fb9ae9
commit d90b45f25e

View File

@@ -1214,10 +1214,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
if(logout)
/* now some viewers also need time bf closing child regions
* so this is moved down and delay added
if (logout)
sp.closeAllChildAgents();
else
sp.CloseChildAgents(childRegionsToClose);
*/
sp.HasMovedAway(!(OutSideViewRange || logout));
@@ -1229,6 +1233,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Now let's make it officially a child agent
sp.MakeChildAgent(destinationHandle);
Thread.Sleep(2000);
if (logout)
sp.closeAllChildAgents();
else
sp.CloseChildAgents(childRegionsToClose);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
// goes by HG hook
if (NeedsClosing(reg, OutSideViewRange))
@@ -1240,7 +1251,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// viewers and target region take extra time to process the tp
Thread.Sleep(2000);
// Thread.Sleep(2000);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
sp.Scene.CloseAgent(sp.UUID, false);