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ok add 2 much, so now the rest
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@@ -107,6 +107,7 @@ namespace OpenSim.Region.Framework.Interfaces
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bool CrossAgentCreateFarChild(ScenePresence agent, GridRegion neighbourRegion, Vector3 pos, EntityTransferContext ctx);
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bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
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bool HandleIncomingAttachments(ScenePresence sp, List<SceneObjectGroup> attachments);
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}
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public interface IUserAgentVerificationModule
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@@ -3013,6 +3013,21 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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public bool IncomingAttechments(ScenePresence sp, List<SceneObjectGroup> attachments)
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{
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//m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
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// ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
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if (!EntityTransferModule.HandleIncomingAttachments(sp, attachments) || sp.IsDeleted)
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return false;
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// Do this as late as possible so that listeners have full access to the incoming object
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foreach(SceneObjectGroup newObject in attachments)
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EventManager.TriggerOnIncomingSceneObject(newObject);
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return true;
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}
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/// <summary>
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/// Adds a Scene Object group to the Scene.
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/// Verifies that the creator of the object is not banned from the simulator.
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
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// }
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public bool GotAttachmentsData = false;
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public int EnvironmentVersion = -1;
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private ViewerEnvironment m_environment = null;
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public ViewerEnvironment Environment
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@@ -3991,6 +3991,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (++NeedInitialData < 6) // needs fix if update rate changes on heartbeat
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return;
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/*
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if(!GotAttachmentsData)
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{
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if(++NeedInitialData == 300) // 30s in current heartbeat
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m_log.WarnFormat("[ScenePresence({0}] slow attachment assets transfer for {1}", Scene.Name, Name);
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}
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else if((m_teleportFlags & TeleportFlags.ViaHGLogin) != 0)
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m_log.WarnFormat("[ScenePresence({0}] got hg attachment assets transfer for {1}, cntr = {2}", Scene.Name, Name, NeedInitialData);
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*/
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NeedInitialData = -1;
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bool selfappearance = (flags & 4) != 0;
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