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missing c&p
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@@ -573,7 +573,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Record user movement inputs.
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/// </summary>
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public uint MovementFlag { get; private set; }
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public uint MovementFlags { get; private set; }
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/// <summary>
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/// Is the agent stop control flag currently active?
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@@ -1070,7 +1070,7 @@ namespace OpenSim.Region.Framework.Scenes
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// velocities
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private const float AgentControlStopSlowVel = 0.2f * 4.096f;
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public const float AgentControlMidVel = 0.4f * 4.096f;
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public const float AgentControlMidVel = 0.6f * 4.096f;
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public const float AgentControlNormalVel = 1.0f * 4.096f;
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// old normal speed was tuned to match sl normal plus Fast modifiers
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@@ -1552,7 +1552,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
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// stall on the border crossing since the existing child agent will still have the last movement
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// recorded, which stops the input from being processed.
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MovementFlag = 0;
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MovementFlags = 0;
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m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, false);
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@@ -1663,7 +1663,7 @@ namespace OpenSim.Region.Framework.Scenes
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// as teleporting back
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TeleportFlags = TeleportFlags.Default;
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MovementFlag = 0;
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MovementFlags = 0;
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// It looks like Animator is set to null somewhere, and MakeChild
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// is called after that. Probably in aborted teleports.
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