* One more fix to the selected feature

* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box.
This commit is contained in:
Teravus Ovares
2008-02-23 12:26:37 +00:00
parent 27508c1ad8
commit db264013d4

View File

@@ -210,7 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// without this, if an avatar selects prim, they can walk right
// through it while it's selected
if (m_isphysical || !value)
if ((m_isphysical && !_zeroFlag) || !value)
{
m_taintselected = value;
_parent_scene.AddPhysicsActorTaint(this);