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in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'
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@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
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return CreateAsset(
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assetUuid,
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AssetType.Object,
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Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
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Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
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sog.OwnerID);
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}
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