in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'

This commit is contained in:
Justin Clark-Casey (justincc)
2011-03-10 19:52:19 +00:00
parent a151afebe3
commit db2ad62c9b

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
return CreateAsset(
assetUuid,
AssetType.Object,
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
sog.OwnerID);
}