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fix avatars collisions on sim crossings and other few cases where freemove() is called
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@@ -1322,8 +1322,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_iscollidingGround = false;
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m_iscollidingObj = false;
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CollisionEventsThisFrame = new CollisionEventUpdate();
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m_eventsubscription = 0;
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CollisionEventsThisFrame.Clear();
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}
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private void changeForce(Vector3 newForce)
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