bullet low level seems to ignore MaxCollisionsPerFrame, in some cases. Thanks Beq Janus

This commit is contained in:
UbitUmarov
2023-01-12 13:08:31 +00:00
parent 45a3b118cd
commit dc754b22d5

View File

@@ -725,6 +725,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
{
lock (PhysObjects)
{
if (collidersCount > m_collisionArray.Length)
collidersCount = m_collisionArray.Length;
for (int ii = 0; ii < collidersCount; ii++)
{
uint cA = m_collisionArray[ii].aID;