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bullet low level seems to ignore MaxCollisionsPerFrame, in some cases. Thanks Beq Janus
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@@ -725,6 +725,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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{
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lock (PhysObjects)
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{
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if (collidersCount > m_collisionArray.Length)
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collidersCount = m_collisionArray.Length;
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for (int ii = 0; ii < collidersCount; ii++)
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{
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uint cA = m_collisionArray[ii].aID;
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