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stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
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@@ -4970,8 +4970,8 @@ namespace OpenSim.Region.Framework.Scenes
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// if (m_updateCount > 0)
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// {
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if (Animator != null && Animator.UpdateMovementAnimations())
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TriggerScenePresenceUpdated();
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// if (Animator != null && Animator.UpdateMovementAnimations())
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// TriggerScenePresenceUpdated();
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// m_updateCount--;
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// }
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