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* Put Borders back the way they were to resolve the endless ----> crossing into region X,Y
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@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
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case Cardinals.SE: // x+1, y-1
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break;
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case Cardinals.S: // x+0, y-1
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z)
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{
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return true;
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}
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@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes
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case Cardinals.SW: // x-1, y-1
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break;
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case Cardinals.W: // x-1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z)
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{
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return true;
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}
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