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Avoid duplicate script resumes. Move resume calls to more logical places
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@@ -239,6 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
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objatt.ResumeScripts();
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// Do this last so that event listeners have access to all the effects of the attachment
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//m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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@@ -250,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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itemID, remoteClient.Name, AttachmentPt);
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}
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objatt.ResumeScripts();
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return objatt;
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}
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@@ -601,6 +601,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Fire on_rez
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ScheduleFullUpdate();
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}
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@@ -621,7 +622,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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rootPart.ParentGroup.ResumeScripts();
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return rootPart.ParentGroup;
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}
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}
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