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don't let part lastowner be the group
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@@ -1139,8 +1139,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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foreach (SceneObjectPart part in so.Parts)
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{
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part.GroupMask = 0; // DO NOT propagate here
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part.LastOwnerID = part.OwnerID;
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if( part.OwnerID != part.GroupID)
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.RezzerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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