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Merge branch 'master' into careminster
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@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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/// <param name="landAtTarget">
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/// If true and the avatar is flying when it reaches the target, land.
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/// </param>
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/// </param> name="running">
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/// If true, NPC moves with running speed.
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget);
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///
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bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
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/// <summary>
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/// Stop the NPC's current movement.
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