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Merge branch 'master' into careminster
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@@ -170,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return npcAvatar.AgentId;
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}
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
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{
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lock (m_avatars)
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{
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@@ -184,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
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sp.MoveToTarget(pos, noFly, landAtTarget);
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sp.SetAlwaysRun = running;
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return true;
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}
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@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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Vector3 targetPos = startPos + new Vector3(0, 10, 0);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
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@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// Try a second movement
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startPos = npc.AbsolutePosition;
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targetPos = startPos + new Vector3(10, 0, 0);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
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