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minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call
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@@ -461,10 +461,10 @@ public sealed class BSCharacter : BSPhysObject
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PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate()
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{
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if (m_moveActor != null)
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m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */);
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m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */);
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m_log.DebugFormat("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel);
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ForceVelocity = vel;
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DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel);
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ForceVelocity = vel;
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});
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}
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}
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