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- moving banned check and public/private check to
Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
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@@ -208,21 +208,22 @@ namespace OpenSim.Client.Linden
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{
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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}
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else
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{
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if (scene.NewUserConnection(agentData))
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string reason;
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if (scene.NewUserConnection(agentData, out reason))
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{
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success = true;
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}
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else
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{
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denyMess = "Login refused by region";
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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}
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}
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