- moving banned check and public/private check to

Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
This commit is contained in:
Dr Scofield
2009-05-05 16:17:52 +00:00
parent b6ae8b7ba7
commit e0a06f6416
19 changed files with 186 additions and 131 deletions

View File

@@ -208,21 +208,22 @@ namespace OpenSim.Client.Linden
{
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
if (scene.NewUserConnection(agentData))
string reason;
if (scene.NewUserConnection(agentData, out reason))
{
success = true;
}
else
{
denyMess = "Login refused by region";
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
}
}