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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
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@@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// should be fixed to something better :)
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public LSL_Types.key[] _key;
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public LSL_Types.Quaternion[] _Quaternion;
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public LSL_Types.Vector3[] _Vector3;
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public LSL_Types.Vector3[] _Vector3; // Pos
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public LSL_Types.Vector3[] _Vector32; // Vel
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public bool[] _bool;
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public int[] _int;
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public string[] _string;
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