* This sends collision events to the script engine.

* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
This commit is contained in:
Teravus Ovares
2008-06-05 13:24:59 +00:00
parent 622cd3db8b
commit e12baa5eb3
7 changed files with 402 additions and 28 deletions

View File

@@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// should be fixed to something better :)
public LSL_Types.key[] _key;
public LSL_Types.Quaternion[] _Quaternion;
public LSL_Types.Vector3[] _Vector3;
public LSL_Types.Vector3[] _Vector3; // Pos
public LSL_Types.Vector3[] _Vector32; // Vel
public bool[] _bool;
public int[] _int;
public string[] _string;