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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
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@@ -31,6 +31,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class ScriptServerInterfaces
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@@ -43,11 +44,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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void state_exit(uint localID);
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void touch(uint localID, LLUUID itemID);
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void touch_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, LLUUID itemID);
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void collision(uint localID, LLUUID itemID);
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void collision_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, ColliderArgs col);
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void collision(uint localID, ColliderArgs col);
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void collision_end(uint localID, ColliderArgs col);
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void land_collision_start(uint localID, LLUUID itemID);
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void land_collision(uint localID, LLUUID itemID);
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void land_collision(uint localID, ColliderArgs col);
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void land_collision_end(uint localID, LLUUID itemID);
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void timer(uint localID, LLUUID itemID);
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void listen(uint localID, LLUUID itemID);
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