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debug...
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@@ -641,6 +641,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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fakeori = value;
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givefakeori++;
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// Debug
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float qlen = value.Length();
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if (value.Length() > 1.01f || qlen <0.99)
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m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion Orientation from Scene in Object {0} norm {}", Name, qlen);
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//
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AddChange(changes.Orientation, value);
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}
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else
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