mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Some typos fixed related to master avie removal
This commit is contained in:
@@ -427,7 +427,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
||||
pe.ObjectFragment.ObjectIndex = (uint)(m_scene.RegionInfo.RegionSettings.RegionUUID.GetHashCode() + ((long)int.MaxValue) / 2);
|
||||
pe.ObjectFragment.ParentObjectId = UUID.Zero.Guid;
|
||||
pe.ObjectFragment.ObjectName = "Terrain of " + m_scene.RegionInfo.RegionName;
|
||||
pe.ObjectFragment.OwnerId = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
pe.ObjectFragment.OwnerId = m_scene.RegionInfo.EstateSettings.EstateOwner.Guid;
|
||||
pe.ObjectFragment.TypeId = Guid.Empty;
|
||||
pe.ObjectFragment.TypeName = "Terrain";
|
||||
pe.ObjectFragment.Acceleration = new MsdVector3f();
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
||||
//Now in DataSnapshotProvider module form!
|
||||
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
|
||||
|
||||
ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
UUID ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
|
||||
//TODO: Change to query userserver about the master avatar UUID ?
|
||||
|
||||
@@ -212,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
if (script.StartsWith("//MRM:C#"))
|
||||
{
|
||||
if (m_config.GetBoolean("OwnerOnly", true))
|
||||
if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner)
|
||||
if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner
|
||||
|| m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.EstateSettings.EstateOwner)
|
||||
return;
|
||||
|
||||
@@ -280,7 +280,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host)
|
||||
{
|
||||
// UUID should be changed to object owner.
|
||||
UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner)
|
||||
UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
SEUser securityUser = new SEUser(owner, "Name Unassigned");
|
||||
SecurityCredential creds = new SecurityCredential(securityUser, m_scene);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user