This should fix the failing test.

This commit is contained in:
Diva Canto
2013-07-13 22:52:51 -07:00
parent a2ee887c6d
commit e4f741f006

View File

@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes
regions.Remove(RegionInfo.RegionHandle);
// This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions);
m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.Id0 != null ? Util.Md5Hash(acd.Id0) : string.Empty, regions);
}
m_eventManager.TriggerClientClosed(agentID, this);
@@ -4308,7 +4308,6 @@ namespace OpenSim.Region.Framework.Scenes
public bool IncomingCloseAgent(UUID agentID, bool force)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{