This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
This commit is contained in:
Justin Clark-Casey (justincc)
2010-05-21 23:29:37 +01:00
parent 9e61e120a1
commit e5bcd8b341

View File

@@ -1312,8 +1312,7 @@ namespace OpenSim.Region.Framework.Scenes
// Setting parent ID would fix this, if we knew what value
// to use. Or we could add a m_isSitting variable.
//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
SitGround = true;
SitGround = true;
}
// In the future, these values might need to go global.
@@ -1330,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
bool update_movementflag = false;
if (m_allowMovement)
if (m_allowMovement && !SitGround)
{
if (agentData.UseClientAgentPosition)
{