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change bullet relative velocity sign to match ubOde
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@@ -508,7 +508,7 @@ public abstract class BSPhysObject : PhysicsActor
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relvel = RawVelocity;
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if (collidee != null && collidee.IsPhysical)
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relvel -= collidee.RawVelocity;
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newContact.RelativeSpeed = OMV.Vector3.Dot(relvel, contactNormal);
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newContact.RelativeSpeed = -OMV.Vector3.Dot(relvel, contactNormal);
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// DetailLog("{0},{1}.Collision.AddCollider,vel={2},contee.vel={3},relvel={4},relspeed={5}",
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// LocalID, TypeName, RawVelocity, (collidee == null ? OMV.Vector3.Zero : collidee.RawVelocity), relvel, newContact.RelativeSpeed);
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