some changes needed i wanted later if ever.. well..

This commit is contained in:
UbitUmarov
2022-06-21 02:29:39 +01:00
parent 16d5d7d7fc
commit e6cdb0bd5d

View File

@@ -50,18 +50,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='targetID'></param>
/// <param name='fromAgent'></param>
/// <param name='broadcast'></param>
public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
public void SimChat(string message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
{
OSChatMessage args = new OSChatMessage();
args.Message = Utils.BytesToString(message);
args.Channel = channel;
args.Type = type;
args.Position = fromPos;
args.SenderUUID = fromID;
args.Scene = this;
args.Destination = targetID;
OSChatMessage args = new OSChatMessage
{
Message = message,
Channel = channel,
Type = type,
Position = fromPos,
SenderUUID = fromID,
Scene = this,
Destination = targetID,
From = fromName
};
if (fromAgent)
{
@@ -75,12 +77,9 @@ namespace OpenSim.Region.Framework.Scenes
args.SenderObject = obj;
}
args.From = fromName;
//args.
// m_log.DebugFormat(
// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
// args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast);
//m_log.DebugFormat(
// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
// args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast);
if (broadcast)
EventManager.TriggerOnChatBroadcast(this, args);
@@ -90,6 +89,12 @@ namespace OpenSim.Region.Framework.Scenes
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
SimChat(Utils.BytesToString(message), type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
}
protected void SimChat(string message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
}
@@ -105,17 +110,23 @@ namespace OpenSim.Region.Framework.Scenes
public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent)
{
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false);
SimChat(Utils.BytesToString(message), type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, false);
}
public void SimChat(string message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent)
{
SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, false);
}
public void SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
{
SimChat(Utils.StringToBytes(message), type, 0, fromPos, fromName, fromID, fromAgent);
SimChat(message, type, 0, fromPos, fromName, fromID, UUID.Zero, fromAgent, false);
}
public void SimChat(string message, string fromName)
{
SimChat(message, ChatTypeEnum.Broadcast, Vector3.Zero, fromName, UUID.Zero, false);
SimChat(message, ChatTypeEnum.Broadcast, 0, Vector3.Zero, fromName, UUID.Zero, UUID.Zero, false, false);
}
/// <summary>
@@ -126,10 +137,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
public void SimChatBroadcast(string message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent)
{
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, true);
}
/// <summary>
@@ -143,6 +154,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="fromAgentID"></param>
/// <param name="targetID"></param>
public void SimChatToAgent(UUID targetID, byte[] message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
{
SimChat(Utils.BytesToString(message), ChatTypeEnum.Region, channel, fromPos, fromName, fromID, targetID, fromAgent, false);
}
public void SimChatToAgent(UUID targetID, string message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
{
SimChat(message, ChatTypeEnum.Region, channel, fromPos, fromName, fromID, targetID, fromAgent, false);
}