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move AppearanceTableMapper to OpenSim.Data.Base. The mapper
stuff should probably be collapsed soon, as it takes up 4 assemblies now.
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@@ -29,9 +29,8 @@ using System;
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using libsecondlife;
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using OpenSim.Data.Base;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Modules.AvatarFactory
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namespace OpenSim.Data.Base
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{
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public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance>
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{
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@@ -189,6 +189,8 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data"/>
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<Reference name="OpenSim.Framework"/>
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<!-- needed for LLUUID types -->
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<Reference name="libsecondlife.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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