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oops, thats elsewhere
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@@ -2141,7 +2141,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.KnownRegions = seeds;
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sp.SetNeighbourRegionSizeInfo(neighbours);
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if(newneighbours.Count > 0 || previousRegionNeighbourHandles.Count > 0)
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if(neighbours.Count > 0)
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{
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AgentPosition agentpos = new AgentPosition();
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agentpos.AgentID = new UUID(sp.UUID.Guid);
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@@ -2338,16 +2338,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_agentTransfer.EnableChildAgents(this);
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}
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}
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if(gotCrossUpdate)
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{
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m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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}
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else
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{
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m_lastChildUpdatesTime = 0;
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m_lastChildAgentUpdateDrawDistance = -1000;
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}
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m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_childUpdatesBusy = false; // allow them
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