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*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.
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@@ -862,7 +862,7 @@ namespace OpenSim.Region.Environment.Scenes
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newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
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if (!newAvatar.IsChildAgent)
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if (newAvatar.IsChildAgent)
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{
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newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
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}
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