Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis

This commit is contained in:
Justin Clark-Casey (justincc)
2012-02-11 00:10:59 +00:00
parent 71e484516a
commit e7fd732209

View File

@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag;
public byte MovementFlag
{
set { m_movementflag = value; }
get { return m_movementflag; }
}
/// <summary>
/// Record user movement inputs.
/// </summary>
public byte MovementFlag { get; private set; }
private bool m_updateflag;