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Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
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@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public PhysicsActor PhysicsActor { get; private set; }
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private byte m_movementflag;
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public byte MovementFlag
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{
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set { m_movementflag = value; }
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get { return m_movementflag; }
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}
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/// <summary>
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/// Record user movement inputs.
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/// </summary>
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public byte MovementFlag { get; private set; }
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private bool m_updateflag;
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