* This Checks the asset of each wearable asynchronously and repairs if it's required.

This commit is contained in:
teravus
2013-01-29 06:12:04 -05:00
parent 2a558c7346
commit e83893c8bc

View File

@@ -691,7 +691,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
case WearableType.Shape:
case WearableType.Skin:
//case WearableType.Underpants:
TryAndRepair((WearableType)i, invService, userID, appearance);
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
resetwearable = true;
m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
resetwearable = true;
@@ -711,7 +711,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
case WearableType.Shape:
case WearableType.Skin:
//case WearableType.Underpants:
TryAndRepair((WearableType)i, invService, userID, appearance);
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
resetwearable = true;
@@ -727,6 +727,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (baseItem != null)
{
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
int unmodifiedWearableIndexForClosure = i;
m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
delegate(string x, object y, AssetBase z)
{
if (z == null)
{
TryAndRepairBrokenWearable(
(WearableType)unmodifiedWearableIndexForClosure, invService,
userID, appearance);
}
});
}
else
{
@@ -734,7 +745,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i][j].ItemID, (WearableType)i);
TryAndRepair((WearableType)i, invService, userID, appearance);
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
resetwearable = true;
}
@@ -746,7 +757,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
TryAndRepair(WearableType.Eyes, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
resetwearable = true;
}
else
@@ -756,7 +767,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
TryAndRepair(WearableType.Eyes, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
resetwearable = true;
}
@@ -767,7 +778,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
TryAndRepair(WearableType.Shape, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
resetwearable = true;
}
else
@@ -777,7 +788,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
appearance.Wearables[(int)WearableType.Shape][0].ItemID,
appearance.Wearables[(int)WearableType.Shape][0].AssetID);
TryAndRepair(WearableType.Shape, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
resetwearable = true;
}
@@ -788,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
TryAndRepair(WearableType.Hair, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
resetwearable = true;
}
else
@@ -798,7 +809,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
appearance.Wearables[(int)WearableType.Hair][0].ItemID,
appearance.Wearables[(int)WearableType.Hair][0].AssetID);
TryAndRepair(WearableType.Hair, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
resetwearable = true;
}
@@ -809,7 +820,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
TryAndRepair(WearableType.Skin, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
resetwearable = true;
}
else
@@ -819,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
appearance.Wearables[(int)WearableType.Skin][0].ItemID,
appearance.Wearables[(int)WearableType.Skin][0].AssetID);
TryAndRepair(WearableType.Skin, invService, userID, appearance);
TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
resetwearable = true;
}
@@ -841,7 +852,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
}
}
private void TryAndRepair(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
{
UUID defaultwearable = GetDefaultItem(type);
if (defaultwearable != UUID.Zero)