Make CHANGED_OWNER work for deeding and god-mode in-world change

This commit is contained in:
Melanie
2011-04-03 13:50:19 +02:00
parent 4f56c732bc
commit e8e940e33e

View File

@@ -2069,7 +2069,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] partList = sog.Parts;
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(ownerID);
child.TriggerScriptChangedEvent(Changed.OWNER);
}
}
else
{
@@ -2085,6 +2088,7 @@ namespace OpenSim.Region.Framework.Scenes
{
child.LastOwnerID = child.OwnerID;
child.Inventory.ChangeInventoryOwner(groupID);
child.TriggerScriptChangedEvent(Changed.OWNER);
}
sog.SetOwnerId(groupID);