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Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
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@@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
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Data["Serial"] = appearance.Serial.ToString();
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// Wearables
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Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
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Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
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Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
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Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
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Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
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Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
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Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
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Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
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Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
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Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
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Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
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Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
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Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
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Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
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Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
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Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
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Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
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Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
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Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
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Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
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Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
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Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
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Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
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Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
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Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
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Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
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Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
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{
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for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
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{
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string fieldName = String.Format("Wearable {0}:{1}", i, j);
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Data[fieldName] = String.Format("{0}:{1}",
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appearance.Wearables[i][j].ItemID.ToString(),
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appearance.Wearables[i][j].AssetID.ToString());
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}
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}
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// Visual Params
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string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
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byte[] binary = appearance.VisualParams;
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for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
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{
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vps[i] = binary[i].ToString();
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}
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Data["VisualParams"] = String.Join(",", vps);
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// Attachments
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List<AvatarAttachment> attachments = appearance.GetAttachments();
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@@ -188,12 +183,17 @@ namespace OpenSim.Services.Interfaces
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public AvatarAppearance ToAvatarAppearance(UUID owner)
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{
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AvatarAppearance appearance = new AvatarAppearance(owner);
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if (Data.Count == 0)
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return appearance;
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appearance.ClearWearables();
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try
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{
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if (Data.ContainsKey("Serial"))
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appearance.Serial = Int32.Parse(Data["Serial"]);
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// Wearables
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// Legacy Wearables
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if (Data.ContainsKey("BodyItem"))
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appearance.Wearables[AvatarWearable.BODY].Wear(
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UUID.Parse(Data["BodyItem"]),
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@@ -260,6 +260,35 @@ namespace OpenSim.Services.Interfaces
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UUID.Parse(Data["SkirtAsset"]));
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if (Data.ContainsKey("VisualParams"))
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{
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string[] vps = Data["VisualParams"].Split(new char[] {','});
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byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
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for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
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binary[i] = (byte)Convert.ToInt32(vps[i]);
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appearance.VisualParams = binary;
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}
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// New style wearables
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foreach (KeyValuePair<string, string> _kvp in Data)
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{
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if (_kvp.Key.StartsWith("Wearable "))
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{
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string wearIndex = _kvp.Key.Substring(9);
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string[] wearIndices = wearIndex.Split(new char[] {':'});
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int index = Convert.ToInt32(wearIndices[0]);
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string[] ids = _kvp.Value.Split(new char[] {':'});
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UUID itemID = new UUID(ids[0]);
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UUID assetID = new UUID(ids[1]);
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appearance.Wearables[index].Add(itemID, assetID);
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}
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}
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// Attachments
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Dictionary<string, string> attchs = new Dictionary<string, string>();
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foreach (KeyValuePair<string, string> _kvp in Data)
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@@ -278,6 +307,26 @@ namespace OpenSim.Services.Interfaces
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appearance.SetAttachment(point,uuid,UUID.Zero);
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}
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if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
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appearance.Wearables[AvatarWearable.BODY].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.BODY][0]);
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if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
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appearance.Wearables[AvatarWearable.SKIN].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.SKIN][0]);
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if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
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appearance.Wearables[AvatarWearable.HAIR].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.HAIR][0]);
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if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
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appearance.Wearables[AvatarWearable.EYES].Wear(
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AvatarWearable.DefaultWearables[
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AvatarWearable.EYES][0]);
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}
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catch
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{
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