Fixes scale property with regards to the physics engine.

This commit is contained in:
Teravus Ovares
2008-06-06 08:03:12 +00:00
parent 9002329a7d
commit e9a444917a

View File

@@ -734,6 +734,18 @@ namespace OpenSim.Region.Environment.Scenes
{
StoreUndoState();
m_shape.Scale = value;
if (PhysActor != null && m_parentGroup != null)
{
if (m_parentGroup.Scene != null)
{
if (m_parentGroup.Scene.PhysicsScene != null)
{
PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z);
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
}
TriggerScriptChangedEvent(Changed.SCALE);
}
}