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breaking map (warp3d)
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@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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{
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float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
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renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f + 1.0f);
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renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f);
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renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f,
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waterHeight,
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m_scene.RegionInfo.RegionSizeY * 0.5f);
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BIN
bin/Warp3D.dll
BIN
bin/Warp3D.dll
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