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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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@@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
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IConfig assetConfig = source.Configs["AssetCache"];
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if (assetConfig == null)
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{
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m_log.Warn(
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m_log.Debug(
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"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
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}
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else
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@@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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private Dictionary<string, UrlData> m_UrlMap =
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new Dictionary<string, UrlData>();
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/// <summary>
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/// Maximum number of external urls that can be set up by this module.
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/// </summary>
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private int m_TotalUrls = 5000;
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private uint https_port = 0;
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@@ -108,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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{
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https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
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}
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IConfig llFunctionsConfig = config.Configs["LL-Functions"];
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if (llFunctionsConfig != null)
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m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
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}
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public void PostInitialise()
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@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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if (!m_Enabled)
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return;
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m_log.Info("[LAND IN CONNECTOR]: Starting...");
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// m_log.Info("[LAND IN CONNECTOR]: Starting...");
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}
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public void Close()
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@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
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if (!m_Enabled)
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return;
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m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
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// m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
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}
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public void Close()
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@@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (m_friendsModule == null)
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m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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if (m_groupsModule == null)
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m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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