Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
Melanie
2012-06-21 01:10:13 +01:00
22 changed files with 267 additions and 139 deletions

View File

@@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig == null)
{
m_log.Warn(
m_log.Debug(
"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
}
else

View File

@@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private Dictionary<string, UrlData> m_UrlMap =
new Dictionary<string, UrlData>();
/// <summary>
/// Maximum number of external urls that can be set up by this module.
/// </summary>
private int m_TotalUrls = 5000;
private uint https_port = 0;
@@ -108,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
{
https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
}
IConfig llFunctionsConfig = config.Configs["LL-Functions"];
if (llFunctionsConfig != null)
m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
}
public void PostInitialise()

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
if (!m_Enabled)
return;
m_log.Info("[LAND IN CONNECTOR]: Starting...");
// m_log.Info("[LAND IN CONNECTOR]: Starting...");
}
public void Close()

View File

@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
if (!m_Enabled)
return;
m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
// m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
}
public void Close()

View File

@@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null)
m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (m_groupsModule == null)
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();