Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
Melanie
2012-06-21 01:10:13 +01:00
22 changed files with 267 additions and 139 deletions

View File

@@ -260,14 +260,16 @@ namespace OpenSim.Region.Framework.Scenes
Items.LockItemsForRead(false);
}
/// <summary>
/// Start all the scripts contained in this prim's inventory
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
int scriptsValidForStarting = 0;
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
scriptsValidForStarting++;
return scriptsValidForStarting;
}
public ArrayList GetScriptErrors(UUID itemID)
@@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
/// <returns>true if the script instance was created, false otherwise</returns>
public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
@@ -319,61 +321,70 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{
StoreScriptError(item.ItemID, "no permission");
return;
return false;
}
m_part.AddFlag(PrimFlags.Scripted);
if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
{
if (stateSource == 2 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries)
{
m_items.LockItemsForWrite(true);
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, null);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return;
}
if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
return false;
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
if (stateSource == 2 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries)
{
m_items.LockItemsForWrite(true);
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, null);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return true;
}
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
return false;
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
m_items.LockItemsForWrite(true);
m_items.LockItemsForWrite(true);
m_items[item.ItemID].OldItemID = item.OldItemID;
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items[item.ItemID].OldItemID = item.OldItemID;
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
m_items.LockItemsForWrite(false);
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, null);
if (!item.ScriptRunning)
m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
m_part.LocalId, item.ItemID);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, null);
if (!item.ScriptRunning)
m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
m_part.LocalId, item.ItemID);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return true;
}
}
@@ -446,7 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="itemId">
/// A <see cref="UUID"/>
/// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
lock (m_scriptErrors)
{
@@ -454,6 +465,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scriptErrors.Remove(itemId);
}
CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
return true;
}
private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)