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of course.. bug..
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@@ -487,6 +487,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public bool ValidateBakedTextureCache(IScenePresence sp)
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{
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bool defonly = true; // are we only using default textures
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int hits = 0;
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lock (m_setAppearanceLock)
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{
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@@ -497,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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int hits = 0;
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bool gotbacked = false;
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// Cache wearable data for teleport.
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