Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing

This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-06 18:06:29 +00:00
parent 1b9eb52850
commit ec4f217af8

View File

@@ -139,6 +139,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
MainConsole.Instance.OutputFormat(
"Sending appearance information for {0} to all other avatars in {1}",
sp.Name, scene.RegionInfo.RegionName);
scene.AvatarFactory.SendAppearance(sp.UUID);
}
}
else